AI Insights · Timothy · April 2022
Top 5 City Building Games on iOS in the US: Q1 2022
Explore the performance metrics of the top 5 city building games on iOS in the US during Q1 2022, including revenue, downloads, and active users.
In Q1 2022, the top city building games on iOS in the United States demonstrated varied performance metrics, highlighting their popularity and financial success. Sensor Tower provides comprehensive data on these applications, allowing for a detailed analysis of their trends in weekly downloads, revenue, and active users.
SimCity BuildIt from Electronic Arts saw consistent weekly revenue, peaking at approximately $298K in the last week of March. Weekly downloads fluctuated, reaching a high of around 21.5K in early January but dropping to around 14.6K by the end of March. The game maintained a robust active user base, peaking at about 142K in early March.
Merge County® by Microfun Limited showed an impressive upward trend in weekly revenue, starting at roughly $85K at the beginning of the quarter and soaring to nearly $320K by the end. Weekly downloads also increased significantly, with a peak of around 32.7K in early March. Active users followed a similar trend, growing from about 17.4K to over 61K throughout the quarter.
Trading Legend from BUILDING-BLOCKS NETWORK TECHNOLOGY CO.,LIMITED experienced steady weekly revenue, peaking at about $103K at the end of January. Weekly downloads remained relatively stable, with a slight peak of around 6.9K in the first week of January. Active users hovered around 20K, with minor fluctuations throughout the quarter.
The Simpsons™: Tapped Out from Electronic Arts displayed consistent weekly revenue, with notable peaks reaching approximately $60K in late March. Weekly downloads remained steady, averaging around 5K to 7K. The game maintained a strong active user base, averaging around 110K throughout the quarter.
Trailer Park Boys Greasy Money by Eastside Games showed a varied performance. Weekly revenue peaked at around $56K in late December, with fluctuations throughout the quarter. Weekly downloads peaked at about 5.2K at the end of January, but saw a decline to around 700 by the end of March. Active users followed a similar trend, peaking at approximately 14.3K in early February and declining to around 8.1K by the end of March.
For more detailed insights and data, visit Sensor Tower.